🧿Ranger Adventure's Calling Upgrades

Level 6 ranger redesign features

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Hivemind Summoner
Technically a hivemind summoner, but who is keeping track...

Redesigning the ranger class from the ground up is going to be a core part of the next book. Follow the Kickstarter project, so you don't miss out.

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*Everything shared is a work-in-progress and still going through playtesting and feedback (yours included!)
Remind me, what were the callings?

Here's a quick recap of the defining path each ranger must decide upon, the Adventure's Calling feature. For the full details, revisit the post dedicated to this feature:

🧿Ranger Competing Visions
Level 2 ranger redesign features: Beast Companion, Commando of the Forest, or Warrior Empowered by Nature’s Magic

You have a choice of three mutually exclusive callings which level up as you progress:

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BOND - You get a companion that adventure's with you.
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PREDATOR - You get 2 reactions that increase your ability to damage a target or succeed on Perception/Insight checks.
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WARDEN - You get spellcasting.

Adventure's Calling improves at level 6:

  • Bond gets an additional choice of trait options for their companion.
  • Predator gets health when they kill something
    • Also in review
    • What about a bag of rats? Since you get HP equal to the CR of the creature, you wouldn't heal if anything was less than CR 1, say a rat in a bag....
    • To avoid incentivizing "kill stealing" or other less desirable behaviors, this one will likely change.
  • Warden learns a Druid spell.

Let me know if you have any ideas on how you'd like to see the Adventure's Callings improve!

Next week we'll dive into the next features.

I've been playtesting the ranger redesign for several months. Here are the sessions if you'd like to see how it has evolved over time:

Want to catch up with the previous post with the ranger level 4 features?

🧿Rangers Being Good at Ranger Stuff
Level 4 ranger redesign features Field Adaptation. Update your chosen creature type throughout the day.